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Marshmellow Tales
Role
Lead Artist, Gameplay Design, SCRUM Master (Organiser)
Project type
Group Project - 6 people
Software Used
Clip Studio Paint, Adobe Illustrator, Adobe Photoshop
You and your group got lost in a haunted forest. In order to escape, you need to set up the 4 camps around the forest and light the campfires. The ghosts around the forest love good stories, so if you keep them entertained, they will let you take tents to set up your camps, but if they think you’re boring, they will refuse contact. The ghosts love visitors, but not all ghosts are the same, some are very impatient and prefer short but sweet stories, and some love to see the humans chat on and on. Beware of which ghost you want to be stuck with!
During my concept phase, I was aiming strongly at finding a way out of the forest, "the unknown" and finding the comfort zone, "the known", but while advancing to the final product I realized that what was important for our target audience, new first-year students at our university, was expanding their comfort zone, not going back to it, so instead, I have made the cards reflect how they get to know the forest while they are together and in the end, they warm up to it and have gotten to the point where it's not "the unknown" anymore.





















